Arnold renderer
Arnold is an advanced Monte Carlo ray tracing renderer designed from the ground up to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects.
Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Arnold is available as a standalone renderer on Linux, Windows and Mac OS X, with supported plug-ins for Maya, 3ds Max, Houdini, Cinema 4D, and Katana. It is the built-in interactive renderer for Maya and 3ds Max.
Учебник Arnold — Рендеринг мультяшного транспортного средства в Maya
Учебное пособие по Arnold — эффект линз Bloom Imager в 3ds Max (Arnold 7.4.4.0)
Учебное пособие по Arnold — Рендеринг алмаза в Maya (Arnold 7.4.4.0)
Lens Effects Bloom Imager in Arnold 7.4.4.0
An Introduction to OpenPBR Surface in Arnold
Arnold Tutorial - Mesh Light with Motion Blur in Maya (GPU)
Arnold Tutorial - Camera UV Remap in Cinema 4D
Arnold Tutorial - Camera UV Remap in 3ds Max (GPU)
Arnold Tutorial - Cell Noise to Volume Displacement
Arnold Tutorial - Camera UV Remap in Maya (GPU)
Arnold Tutorial - Create a bubble shader in Maya (GPU)
Arnold Tutorial - User Data RGB shader in Houdini
Arnold Tutorial - 3D Flakes in Maya (GPU)
Arnold Tutorial - Spot Light laser sight in Maya (GPU)
Arnold Tutorial - Inference Imager in Cinema 4D (GPU)
Arnold Tutorial - Inference Imager in Houdini (GPU)
Arnold Tutorial - Inference Imager in 3ds Max (GPU)
Arnold Tutorial - Inference Imager in Maya (GPU)
Arnold Tutorial - SSS Between Objects
Arnold Tutorial - Ambient Occlusion Normal in Maya using LookdevX
Arnold Tutorial - Bake Selected Geometry in Maya (GPU)
Arnold Tutorial - Bake Selected Geometries in 3ds Max (GPU)
Arnold Tutorial - Switch shader with Color Jitter in Maya (GPU)
Arnold Tutorial - Transmission Shadow Density in Maya (GPU)
Arnold Tutorial - Toon alien plants with Arnold Scatter in Cinema 4D
Arnold Tutorial - How to shade a character using the toon shader in Maya
Arnold Tutorial - toon tonemap hue saturation with colored lights
Arnold Tutorial - How to use the toon tonemap hue saturation
Arnold Tutorial - Light mixer imager with the back alley scene in Arnold for Maya (GPU)
Shader Effector with Arnold Scatter in Cinema 4D (GPU). Tutorial link in the description.