Indie Game Clinic
Hi. I'm Joe Baxter-Webb! Indie Game Clinic is my variety channel about indie games and how they're made.
I play the games you're working on and give feedback on design, creative direction and game UX. I also stream my own dev projects, and make video essays about topics which interest me. I used to work in mobile games and teach university game design. I also have a PhD in Cultural Studies and my research focused on games, learning, and technology.
The channel's Patreon supporters have a private Discord; a closed community for folks who are serious about game design, and who see indie dev as a craft and not a get rich quick scheme.
For any inquiries about business stuff - and to see my resume - please check out indiegameclinic.com.
Let's Make Better Games.
What Makes a Good Roguelike Deckbuilder? [Stream Clip]
Game Design = Repetition with Variation
Our Game is Nearly Ready to Test...
Roasting Steam Pages with a Marketing Expert
I Played 150 of Your Games; Common Problems (and Solutions!)
ep05 - Kim Nordstrom - UP DOWN UP: Why some game companies succeed, while others fail
What is Fun? A Game Design Introduction
[Stream Highlights] An Overly British Perspective on GameDev Careers
Protect Players From Themselves [Stream highlights]
[Stream Clip] Waterfall, Agile, and Discovery-Led Game Design
Make What You're Best At [Stream Highlight]
The Art Isn't Good, But the Game Looks Good - How? [Stream Highlight]
Learning Design Won’t Feel Like Learning; Here's Why
Эти игры — песни! [Объявлены победители MVG-JAM 2025!]
Циклы игрового процесса исчезли, на смену пришли цепочки
Most Steam Demos Suck; Here's Why
Become a Game Dev NECROMANCER!!!
Jason Schreier - Blood, Sweat, and Pixels - Game Developers’ Library ep04
GameDev as an Iterative Spiral
Универсальные правила игрового дизайна? [Основные моменты вопросов и ответов]
Questioning Your Own Gaming Tastes? [Stream Highlights]
Should You Play the NET.CRAWL Demo?
Fail Fast and Fight the Fungus [!= a Dev Log ep02]
Let's Fix Your Late-Game Economy Problems
The Game I’d Make If Money Was No Object
There is No Magic Formula for Game Balance
A Question About Roguelite Design [Game Economies and "User Experience Stories"]
Jesse Schell - The Art of Game Design (Game Developers’ Library ep03)
Not Creative? Why Are You Making a Game Then
Capitalism, Gamedev Hustle Culture, & Cosy Cats [Kity Builder]