Shaun Comly
Senior Solution Architect for Epic Games
VFX/CG Supervisor for Movies, Shows, and Commercials in a former life
Intro to the Cinematic Assembly Tools in Unreal Engine
Console Variable Editor Deep Dive in Unreal Engine
MRQ Quick Render DeepDive
Running Blueprint Logic at Render Time in Movie Render Queue for Unreal Engine
How to fix constant shader compiling when rendering with Movie Render Queue in Unreal Engine
Driving the nDisplay or ICVFX Wall with an XBOX Controller in Unreal Engine
Using the new Live Link Input Device Plugin in Unreal Engine for Virtual Production
Creating a Custom Burnin in Movie Render Queue with Blueprints in Unreal Engine
How to render layers using the new Unreal Engine Movie Render Graph
Part 1 - Driving a Crane with an XBOX controller in Unreal Engine - Making the Rail
Part 2 - Driving a Crane with an Xbox Controller in Unreal Engine - Adding the Crane to the Rail
Part 3 - Driving a Crane with an Xbox Controller in Unreal Engine - Rebroadcasting over MultiUser
Part 3 - Midi Controlled Rig Rail and Crane using Blueprints in UE - Triggering Sequences
Part 2 - Midi Controlled Rig Rail and Crane using Blueprints in UE - Interacting With Actors
Part 1 - Midi Controlled Rig Rail and Crane using Blueprints in UE - Creating the Midi Controller
Part 4 - Making a "4 Up" display with Editor Utility Widgets in Unreal Engine - Using Functions
Making a Procedural Follow Camera in Unreal Engine using Blueprints for Virtual Production
Controlling Virtual Camera Attributes with Remote Control Preset for Virtual Production
Part 6 - Making a "4 Up" display with Editor Utility Widgets in Unreal Engine - Max View Function
Part 5 - Making a "4 Up" display with Editor Utility Widgets in Unreal Engine - The Quad View
Part 3 - Making a "4 Up" display with Editor Utility Widgets in Unreal Engine - Adding a Config
Part 2 - Making a "4 Up" display with Editor Utility Widgets in Unreal Engine - Creating the HUD
Part 1 - Making a "4 Up" display with Editor Utility Widgets in Unreal Engine - Making the 1st Panel
How to trigger a Take Record on multiple Unreal Editors machines at once using Switchboard
Launching multiple Unreal Engines into a MultiUser Session using Switchboard for Virtual Production
A talk about Textures, MIPS, Compression, Streaming, and Memory in Unreal Engine Virtual Production
Automatically create and/or apply materials from Maya to alembic meshes on import to Unreal Engine
Using ffmpeg with Unreal Engine's Movie Render Queue