A talk about Textures, MIPS, Compression, Streaming, and Memory in Unreal Engine Virtual Production
Автор: Shaun Comly
Загружено: 2022-10-18
Просмотров: 3669
https://dev.epicgames.com/community/l...
When I say "Niagra" I mean "Nanite"
I want to take us all into a deep dive into Textures in Unreal Engine. Ingestion, compression, MIPS, streaming, where they are stored, and how they are loaded for rendering in your scene and out of Movie Render Queue Please read along and enjoy this latest installment old VFX artist shaking his fist at the sky.
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