MIT OpenCourseWare
A free and open online publication of educational material from thousands of MIT courses, covering the entire MIT curriculum, ranging from introductory to the most advanced graduate courses. On the OCW website, each course includes a syllabus, instructional material like notes and reading lists, and learning activities like assignments and solutions. Some courses also have videos, online textbooks, and faculty insights on teaching.
Knowledge is your reward. There's no signup or enrollment, and no start or end dates. OCW is self-paced learning at its best.
Whether you’re a student, a teacher, or simply a curious person that wants to learn, MIT OpenCourseWare (OCW) offers a wealth of insight, inspiration, videos, and a whole lot more!
Get the full picture on the OCW website at https://ocw.mit.edu.
Accessibility: https://accessibility.mit.edu/
User comments policy: https://ocw.mit.edu/comments/
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AI + Open Education Initiative: AI Literacies and Evaluation

AI + Open Education Initiative: Professional Education and the Judicious Use of AI

Video 9: All There Is to Unlearn - MIT Innovation Teams

Video 1: Congratulations, You Are a Terrible Robot - MIT Innovation Teams

Video 5: Prototype Problems Not Products - MIT Innovation Teams

Video 3: Technology Isn’t What You Think It Is - MIT Innovation Teams

Introduction: How to Move Technologies from Lab to Impact - MIT Innovation Teams

Video 2: All Great Ideas Start Out Bad - MIT Innovation Teams

Video 10: Go Combinatorial - MIT Innovation Teams

Video 7: Lessons From a Real Garage - MIT Innovation Teams

Video 6: Don’t Start Small, Start With What You Have - MIT Innovation Teams

Video 4: Problems Are Not Catastrophes - MIT Innovation Teams

Video 8: Are You Sure That’s a Risk? - MIT Innovation Teams

07. EdTech Before the Internet

09. Massive Open Online Courses (MOOCs)

10. Intelligent Tutors

14. Learning Games

16. Start-Up and the Curse of the Familiar

20. The Toxic Power of Data and Experiment

12. Interest-Driven Learning

03. How People Learn: Situated Learning

02. How People Learn: Cognitive Load Theory

18. Trap of Routine Assessment

Lecture 9: Strategy, Skill, and Chance, Part 2

Lecture 2: Iterative Design

Lecture 12: Knowing Your Players

Lecture 19: Abstraction and Simulation

Lecture 4: Prototyping

Lecture 33: Ethics in Games

Lecture 32: Live Action Games