Lecture 12: Knowing Your Players
Автор: MIT OpenCourseWare
Загружено: 2025-09-16
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MIT CMS.608 Game Design, Fall 2010
Instructors: Philip B. Tan, Jason Begy
View the complete course: https://ocw.mit.edu/courses/cms-608-g...
YouTube Playlist: • MIT CMS.608 / CMS.864 Game Design, Fall 2010
Today's reading analyzes user motivation along two axes: interest in the world vs. fellow players, gaining knowledge vs. proficiency. Students discuss the utility of this taxonomy, how games encourage these interactions, and come up with their own frames.
Related Resources:
[CGD] Chapter 11
[CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
Bartle, Richard. "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs." April 1996.
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