Q The First Timelord (TimelordQ)
I'm a programmer, game modder AND game player, video and graphics editor and creator, time travel and multiverse researcher, dabbler in AI and Machine Learning tools, and have a wide array of other interests like traveling which I'll share on a casual basis through this channel!

Weird Google Earth Finds - A UFO crash and an Invisible Air Force Plane

AI Upscaled Beavers Restaurant Commercial from the Man Show

My Mona Lisa Moving Painting

Time Sciences and Time Travel 101: Cashback (2006), Time Manipulation is not a Precise Science

Supernatural - Alternate Reality Intro

My Final Product after doing the "Blender Tutorial for Complete Beginners"

AI Material and Texture Generator for Unity using Stable Diffusion

Modding Grand Theft Auto 5: Forcing people to get outta their car based on my presence

Modding Grand Theft Auto 5: Conjuring beautiful women

Modding Grand Theft Auto 5: Manipulating Time and Lines with C#

Modding Grand Theft Auto 5 : Triggering a holgram like the Shark in "Back to the Future 2"

Modding Grand Theft Auto 5: Simulating a 3D Painting based on Doctor Who "Day of the Doctor"

Modding Grand Theft Auto 5: Using Voice Commands in C# to control my Avatar

Multiverse 101: Star Trek Enterprise: Two realities, Two Different TV show intros in the same season

GMax reverse bungy ride at Clarke Quay (October 14, 2009)

Time Travel 101: Back to the Future (1985) Ending synchronized with BTTF 2 (1989) Beginning

WEBXR/Three.js basic demo with Oculus Quest 2

Parallax and Ray Marching with C#/Unity in Virtual Reality (VR)

Complex Textures with C#/Unity in Virtual Reality (VR)

Water through Texture Distortion with C#/Unity in Virtual Reality (VR)

Reflections with C#/Unity in Virtual Reality (VR)

Shadow Shaders with C#/Unity in Virtual Reality (VR)

Multiple Light Sources and "Light Cookies" with C#/Unity in Virtual Reality (VR)

Combining Textures through a Shader with Unity and C# in Virtual Reality (VR)

Rendering Matrixes with C#/Unity in Virtual Reality (VR)

Mesh Deformation and Raycast with C#/Unity in Virtual Reality (VR)

Cube Spheres created with C#/Unity in Virtual Reality (VR)

Custom Meshes and Rounded Cubes created with C#/Unity in Virtual Reality (VR)

Fractals created with Unity in Virtual Reality (VR)