Craig Owen
05 MetaSounds Advanced Tutorial - Combining Weapons Layers For Distance And Applying Volume Falloff
04 MetaSounds Advanced Tutorial Swapping Weapon Tails By Elevation
03 MetaSounds Advanced Tutorial - Crossfade By Paramter, Gunshot Tails Over Distance
02 MetaSounds Advanced Tutorial - Switch Rooms By Integer
01 MetaSounds Advanced Tutorial - Gunshot Spatialization Techniques
MetaSound: End MetaSound With Audio
Meta Sound Tutorial - Multiple Curves For Attenuations And RTPC's
Game Sound Design Tutorial 06 - Customizing The Template
Game Sound Design Tutorial 05 - Extending Variations & Creating Debris
Game Sound Design Tutorial 04 - Creating Variations Quick
Game Sound Design Tutorial 03 - Adding Detail In Layers
Game Sound Design Tutorial 02 - Basic Workflow & Layering
Game Sound Design Tutorial 01 - Introduction To The Template
Meta Sounds Advanced Tutorial - Dynamic Gunshots Over Distance - MissingSection
Meta Sounds - Parameters in Blue Prints Tutorial
Meta Sounds Advanced Tutorial - Dynamic Gunshots Over Distance
Unreal Engine Audio: - Advance Ambiences, Random Triggers, Panning and Spatialization Blue Printing!
03 Wwise Ambient Sounds Tutorial Pt.1 building the base layer
TAP Tutorial 01: Wwise in Unity intergration - Button UI SFX Coding
TAP Tutorial 02: Reaper Ambient Sounds Tutorial - Making complex loops
TAP Tutorial Intro: Wwise, Unity and Reaper intergration
Wwise Machine Gun Soundcaster
Prey, Ghost in The Shell, Cyberpunk 2077 Mashup Sound Showreel!
Cyberpunk 2077 Sound Redesign
Ghost In The Shell Sound Redesign
TAP Taking On The ThunderJaw
Total Audio Productions takes on the ThunderJaw WIP
Prey Sound Design HighRes