05 MetaSounds Advanced Tutorial - Combining Weapons Layers For Distance And Applying Volume Falloff
Автор: Craig Owen
Загружено: 2025-10-29
Просмотров: 107
In this tutorial, I’ll show you how to build a MetaSound patch that combines gunshot body, tail, and mechanical layers, each with their own individual falloff curves, all without using attenuation.
Using Crossfade by Parameter, I’ll demonstrate how to switch processed sounds at different distances and then mix the patch with my shared weapon tails, including both elevation tails and room tails.
The result is what I call a Weapon Combinator, a flexible MetaSound setup that can be reused across multiple effects, such as:
💥 Different weapon types
💣 Explosions
⚡ Impact or attention-grabbing events
Each layer falls off over distance at its own rate, giving you realistic and dynamic spatial behavior without the complexity of multiple attenuation setups.
This is the most comprehensive MetaSound workflow I’ve found for creating reusable, modular sound systems that scale easily across your project.
Perfect for Unreal Engine sound designers, game audio professionals, and anyone looking to push MetaSounds beyond the basics.
#MetaSounds #UnrealEngine5 #GameAudio #SoundDesign #UE5Audio #WeaponDesign #SoundTutorial #GameDev #UnrealAudio                
 
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