Game Maker's Toolkit
Game Maker's Toolkit is a deep dive into game design, level design, and game production, hosted by Mark Brown.
Want to contact Mark? Visit the GMTK website below to find the contact form.

How Games Do Destruction

What's The Point Of Hard Games, Anyway?

My Favourite Games from GMTK Game Jam 2025

I've waited my whole life for this

How I Made Word Play

Word Play Trailer - Out Now!

How I got my demo ready for Steam Next Fest

Let's Play Word Play!

Sorry I stopped posting, but I made another game

Blue Prince: Can a random puzzle game actually work?

Why Monolith Mattered

How to find amazing game ideas

Can I fix Zelda's UI using Unity?

A detective demo inspired by Geoguessr

How a Super Smash Bros. Fighter is Designed

What it's like to release a game on Steam

I made a game about magnets (Developing 16)

10 Game Design Lessons from 10 Years of GMTK

What Makes a Game Feel Mysterious?

The Best Games from GMTK Game Jam 2024

The hardest thing about finishing a game (Developing 15)

Was Steam Next Fest worth it? (Developing 14)

An excellent block-pushing puzzler on an open ocean

The 100 Games That Taught Me Game Design

Balatro's 'Cursed' Design Problem

I just changed my entire game (Developing 13)

Get Mind Over Magnet on Steam!

Why Spec Ops: The Line Mattered

Super Mario's Invisible Difficulty Settings

How Jusant Makes Rock-Climbing More Immersive