Game Maker's Toolkit
Game Maker's Toolkit is a deep dive into game design, level design, and game production, hosted by Mark Brown.
Want to contact Mark? Visit the GMTK website below to find the contact form.
What's the Point of Prototyping?
How Games Do Destruction
What's The Point Of Hard Games, Anyway?
My Favourite Games from GMTK Game Jam 2025
I've waited my whole life for this
How I Made Word Play
Word Play Trailer - Out Now!
How I got my demo ready for Steam Next Fest
Let's Play Word Play!
Sorry I stopped posting, but I made another game
Blue Prince: Can a random puzzle game actually work?
Why Monolith Mattered
How to find amazing game ideas
Can I fix Zelda's UI using Unity?
A detective demo inspired by Geoguessr
How a Super Smash Bros. Fighter is Designed
What it's like to release a game on Steam
I made a game about magnets (Developing 16)
10 Game Design Lessons from 10 Years of GMTK
What Makes a Game Feel Mysterious?
The Best Games from GMTK Game Jam 2024
The hardest thing about finishing a game (Developing 15)
Was Steam Next Fest worth it? (Developing 14)
An excellent block-pushing puzzler on an open ocean
The 100 Games That Taught Me Game Design
Balatro's 'Cursed' Design Problem
I just changed my entire game (Developing 13)
Get Mind Over Magnet on Steam!
Why Spec Ops: The Line Mattered
Super Mario's Invisible Difficulty Settings