What's The Point Of Hard Games, Anyway?
Автор: Game Maker's Toolkit
Загружено: 2025-09-16
Просмотров: 505481
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Hollow Knight: Silksong is the latest game to join the "difficulty in games" debate. In this Mini episode of GMTK, let's look at why, and how, designers implement a high level of challenge in their games.
=== Before you watch ===
Spoiler warning: This video shows bosses and areas throughout Act 1 of Hollow Knight: Silksong
=== Sources ===
[1] Hollow Knight: Silksong Review | Video Games Chronicle
https://www.videogameschronicle.com/r...
[2] Hidetaka Miyazaki Sees Death as a Feature, Not a Bug | The New Yorker
https://www.newyorker.com/culture/per...
=== Chapters ===
00:00 Intro
01:49 Why Make a Game Hard?
05:24 Fair or BS
07:27 Adjustable Difficulty
09:17 Explore Elsewhere
11:46 Conclusion
=== Credits ===
Music provided by Epidemic Sound - https://www.epidemicsound.com/referra... (Referral Link)
=== Subtitles ===
Contribute translated subtitles - https://gamemakerstoolkit.com/transla...

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