ACDev
My name is Adam Chandler and this channel is all about the ins and outs of Game Development. I create game-dev tutorials using Unity and Unreal with a programming emphasis, but not exclusive to programming! I also enjoy talking about Sound Design and Aesthetic as well, so be on the lookout for those videos. We'll explore a good mix of basic, intermediate and advanced concepts in these videos, though I always try to build even the advanced concepts from the basics.
The goal of this channel is to give an in depth breakdown of concepts while we look at practical examples. I believe it's much better for videos to explain things clearly as we go, rather than just be a quick list of buttons to click. This means that the videos may be a bit longer... but that's because they're packed with content!
You can find my longer tutorial topic series in the Playlists Tab, so feel free to start browsing!

Unreal 5.5 Vehicle Game (Beginner)

Simple Reusable Music Fade in Unity 6

Build a Better Music Player in Unreal 5

Learning State Pattern with Blueprints in Unreal 5

Pickup System with Template Method Pattern in Unreal 5

Component Based Health System with Event Dispatchers in Unreal 5

Create an Animated Main Menu in Unreal 5

Sprint and Stamina Using Components in Unreal 5

UE5 First Person Template - A Guided Tour

Temporary Powerups Using Interfaces in Unreal

Countdown Timer - Extra - Roll A Ball in Unreal

Checkpoint System - 09 - Roll A Ball in Unreal

Win Condition - 08 - Roll A Ball in Unreal

Respawn Player - 07 - Roll A Ball in Unreal

Reload Level - 06 - Roll A Ball In Unreal

Planning with Gameplay Framework - 05 - Roll A Ball in Unreal

Packaging the Game - Unreal Engine 5

Launch Ability - 04 - Roll A Ball in Unreal

Collectibles - 03 - Roll A Ball in Unreal

Move the Ball - 02 - Roll A Ball in Unreal

Player Setup - 01 - Roll A Ball in Unreal

Series Intro - 00 - Roll A Ball in Unreal

Unity Programming Basics - Mini Course

Intro to Unity Game Engine

Blueprints Basics in Unreal 5 - Mini Course

Reusable Audio Triggers in Unreal 5

Occluding Exteriors with Audio Volumes in Unreal 5

Shaping Area Emitters for Sound Design in Unreal 5

Using Point Emitters for Sound Design in Unreal 5

Generic Particle Bursts with Niagara in Unreal 5