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Learning State Pattern with Blueprints in Unreal 5

Автор: ACDev

Загружено: 2024-02-10

Просмотров: 2485

Описание:

In this video we'll learn how to use state machines in blueprints for gameplay logic. We'll talk about the pros and cons of using an enum-based state machine, as well as how to expand it into something bigger later on.

00:00:00 - Intro
00:01:05 - State Pattern Intro
00:02:29 - Caveats
00:04:55 - State Planning
00:05:59 - Actor Setup
00:09:39 - State Pattern Implementation
00:10:46 - State Setup
00:13:16 - ChangeState Function
00:18:44 - State Tick
00:20:25 - Set Initial State
00:22:36 - Idle State Setup
00:26:55 - Idle Transition Condition
00:33:05 - Initial State Bug Fix
00:36:14 - Warming State Setup
00:39:14 - Warming Exit Condition
00:41:05 - Warming Particles
00:45:09 - Warming Audio
00:48:04 - Hot State Setup
00:51:31 - Hot Behavior
00:54:25 - Hot Particles
00:57:01 - Hot Audio
01:02:06 - Tick Refactor
01:09:44 - Adding More States

Learning State Pattern with Blueprints in Unreal 5

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