SoberDwarf
Hi there! I'm SoberDwarf; a indie dev with experience in narrative design, pixel/voxel art, low-poly 3D modeling, game preservation and apparently, a YouTuber!
My channel is dedicated to looking at the history, design and legacy of retro video games. My goal is not to only explain why games are fun, but also show how their designs can invoke emotions, create experiences, and build communities. I discuss the people that made them, the era they were made in, the circumstances of their creation. I also discuss the importance of video games as a narrative medium and discuss the storytelling techniques games use that makes it different than any other medium.
To developers and sponsors:
Thank you for your interest, but I'm not interested in doing any sponsored content at this time. I do not provide ad placement or promotional services in my content.
Phantasy Star Online: Episode III C.A.R.D. Revolution - Design Documentary
Everything you NEED to know about the Game Boy Hardware!
My memories of Final Fantasy XI & Vana'diel | SoberStreams
Choosing our game engine! - Design Documentaries: Project Bokken
I'm making a video game! - #ProjectBokken Announcement | Design Documentaries
Ретроспектива игры «Записи войны на Лодоссе» — документальный фильм о дизайне
Guerrilla War: революционная игра для NES — документальный фильм о дизайне
The Beginner's Guide to Final Fantasy XI - Gaining Experience
Whatever happened to Dream Factory? - Design Documentary
Файтинги, на которые стоит обратить внимание — документальный фильм о дизайне
The Legend of Zelda: Majora's Mask: Theme, Tone and Dissonant Design - Building Character
Ретроспектива Ривер-Сити: записки о выкупе и любовные письма — документальный фильм о дизайне
Well of Souls — первая MMORPG (о которой вы никогда не слышали) — (исправленный) документальный ф...
Resident Evil 2 Beta (1.5): Hideki Kamiya's Interesting Failure - Design Documentary
Brave Fencer Musashi - Sobriety Check (Review) | SoberDwarf
Random Randomizers Randomizing Random Things Randomly - Design Documentary
Castlevania: Harmony of Despair - Honoring the Dead (Game) - Design Documentary
Metal Gear Solid: Reviewing the Best Game in the Series - Sobriety Check (Review)
The Secret Genius of Earth Defense Force's Storytelling - Building Character
Culture Brain: A Developer Ahead of its Time - Design Documentary
Okami: The Best Game That Was Never Played - Design Documentary
SanctuaryRPG: Of ASCII and Expectations - Design Documentary
SoberDwarf's Soulmelter Chili: You can't handle THIS heat! - Sobercooked
Создатель принцессы 2: Создание принцессы-невесты — Проверка на трезвость (обзор)
Final Fantasy XI: How Gustaberg Incorporates Japanese Aesthetics - Building Character
This is not the Final Fantasy XI video - SoberDose
Psycho Mantis: How Hideo Kojima Tells a Story - Building Character (Metal Gear Solid)
Katamari Damacy: The Man Who Rolled The World - Design Documentary
How Resident Evil Perfected the Jump Scare - Building Character
Silent Hill 2: Sin & Punishment (Part 2) - Building Character