Psycho Mantis: How Hideo Kojima Tells a Story - Building Character (Metal Gear Solid)
Автор: SoberDwarf
Загружено: 2017-12-15
Просмотров: 11583
With Kojima's departure from... a certain company, he's now working on his own game. Death Stranding has left audiences with many questions. Today on Building Character, we take a look at what Psycho Mantis can teach us about Hideo Kojima's method of storytelling and how it informs his game design.
Also, I don't talk about Death Stranding, because honestly, I have no idea what it's about.
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