FxCrowd
Welcome to FxCrowd — a channel focused on advanced Houdini Crowd Simulation and VEX-driven motion design.
I share research, experiments, and techniques on how to control agents, transitions, and procedural animation in Houdini.
Crowd Simulation in Houdini — custom neighbor avoidance
[The Crowd Arsenal Series Tutorial] Crowd Simulation in Houdini — Xyzdist & Primuv Function
[The Crowd Arsenal Series Tutorial] Crowd Simulation in Houdini — Pcfind Function
Crowd Simulation in Houdini — custom state
Crowd Simulation in Houdini — follow terrain normal
[Infection Chase Series Tutorial] Crowd Simulation in Houdini — Pscale & Look at (Part 4)
[Infection Chase Series Tutorial] Crowd Simulation in Houdini — Direction & Heading (Part 3)
[Infection Chase Series Tutorial] Crowd Simulation in Houdini — Steerforce (Part 2)
[Infection Chase Series Tutorial] Crowd Simulation in Houdini — Building Clusters (Part 1)
Crowd Simulation in Houdini — Using the crowdanimated Attribute
Crowd Simulation in Houdini — orient and target
Crowd Simulation in Houdini — agent prep setup
Crowd Simulation in Houdini — custom current layer
Crowd Simulation in Houdini — custom heading attribute (rotate agent)
Crowd Simulation in Houdini — agent layer