Jose M.
Jose M. Elizardo has been with Autodesk, Inc., since 2007. He first joined Autodesk as part of the 3ds Max Quality Assurance Team, specializing in rendering-related initiatives, such as the ongoing integration of the mental ray render engine and the original implementation of the iray render engine. Now a Technical Specialist for the Media and Entertainment division, Jose’s focused primarily on promoting and evangelizing 3ds Max across North America. Before joining Autodesk, Jose worked in a Montreal-based visual effects studio where he was mainly tasked with television advertisements and product-shot visualizations. Jose has a passion for creating striking photorealistic imagery for design and visualization purposes, and he speaks English, Spanish, French, and Portuguese.
Retopology and Texture Baking with 3ds Max 2021
Creating High Quality Materials in 3ds Max using PBR Textures
3ds Max Retopology
Baking shader graphs into simplified portable PBR textures with 3ds Max & Arnold
Creating a portable distressed texture with 3ds Max & Arnold
Generating LODs for E-commerce with 3ds Max and Arnold
Texture Baking with 3ds Max 2021 & Arnold
Product Rendering & Photo Integration with 3ds Max and Arnold
Real-Time Rendering for Product Design with 3ds Max: Episode 2
Real-Time Rendering for Product Design with 3ds Max: Episode 3
Real-Time Rendering for Product Design with 3ds Max: Episode 1
3ds Max Viewport - that’s right!
Add Variation To Your Hardwood Floors With OSL
Arnold GPU in 3ds Max for Design Viz
Simulating Rain with 3ds Max and Tyflow
Creating a Dynamic Tree with 3ds Max and Tyflow
Creating dynamic grass with 3ds Max and Tyflow
Lookdev viewport in 3dsMax
Creating Messy Wires with 3ds Max
Suspended Light\Wire Rig with 3ds Max
Arnold GPU in 3ds Max
Generating Splines from Boolean Operations
3dsMax & Arnold: Light AOVs
3dsMax & Arnold: Denoising
3dsMax & Arnold: Removing Noise
3dsMax & Arnold Interior Lighting Part 2
3dsMax & Arnold Interior Lighting Part 1