Vertex Horizons
"TOGETHER, WE BUILD WORLDS."
Как я создаю умные материалы в Substance Painter + файл проекта Blender
CurveMancer – Procedural Spline Tool for Unity | Showcase & Quick Start
How I Made a Game-Ready Tree in Blender + Project Files
[DEVLOG] New Mechanics introduced + Changes in Story Presentation
[EP 03] NavMesh Character Controller - Setting Up Animations | Unity tutorial
[EP 02] NavMesh Character Controller - Prediction System | Unity Tutorial + Project Files
[EP 01] NavMesh Character Controller - Modular Input & Movement | Unity Tutorial + Project Files
[Devlog] Rethinking the Camera – A New Look for Evergrow
[ Devlog ] Intro to EVERGROW: Shards of Tomorrow
How I Make Stylized Textures with Blender and Substance Painter
How I Made Stylized Game-Ready Foliage in Blender | Project Files
How I Made a Sci-Fi City with Buildify in Blender + Project Files
I Tried BUILDIFY for the First Time | Free Blender Tool
Three SIMPLE Tricks to Improve Your Blender Workflow
I Tried Turning Photogrammetry Into Stylized Art – Was It Worth It?
I Used Free Assets to Create This Post-Apocalyptic Scene | Blender Timelapse
Как я создал модульный набор «Средневековые дома» в Blender
How I Made a Fishing Village in Blender | Kitbashing | Timelapse
How I Made Stylized Library in Blender and Substance Painter + Free Project Files
How To Make a Wooden Dock Using Blender and Substance Painter
Blender Timelapse: Oblivion’s Sewer Exit Scene… but isometric
Minecraft-Styled Illustration in Blender | Timelapse
From 3D Render to Illustration – Post-Processing in Photoshop (Part 3)
Texturing a Stylized Scene in Substance Painter – 3D to 2D Illustration (Part 2)
3D to 2D Illustration: Scene Setup & Lighting Pass | Blender
2D + 3D Illustration Timelapse | Blender - Substance Painter - Photoshop
Stylized Procedural Material in Blender + Free Project Files
Easy Plaster Damage In Substance Painter
Stylized House in Blender and Substance Painter + Free Project Files
Intro To Trim Textures For Game Development