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Kohi

Автор: Travis Vroman

Загружено: 2022-06-23

Просмотров: 4156

Описание:

In this video we implement cube maps, and immediately use them in a new skybox. This also leverages the new view system that was added.

Kohi #063: Cubemaps and Skybox (Vulkan Game Engine Series)

This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.

🔗 Repo: https://github.com/travisvroman/kohi

🔗 Kohi Official Website: https://kohiengine.com/
🔗 Kohi Official Forums: https://forums.kohiengine.com/

Learn more about channel memberships:
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⏯ Series Playlist:
   • How to Make a Game Engine: Introducing the...  

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   • Kohi #063: Cubemaps and Skybox (Vulkan Gam...  

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👉 A special thanks goes to the Channel's Partners, Caden Parker, Eearslya, Gerboles, Inc., KylaM26 and Wensheng GE, as well as all the supporters who have joined.

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#Vulkan #GameEngine #GameDev

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