Adding Our Player and Implementing a Network Behavior | Creating a Unity MLAPI Game Series - Ep.4
Автор: BradstonDev
Загружено: 2022-03-08
Просмотров: 837
In this episode of the series, we begin building our multiplayer game and implement our player character and our first Network Behavior.
NOW WITH CAPTIONS!
Video Editing: Kyle Smith - / kyle-smith-67393b80
Project Starter Package: https://github.com/bradstondevcode/Cr...
Episode 4 Repo: https://github.com/bradstondevcode/Cr...
MLAPI (Netcode) Github: https://github.com/Unity-Technologies...
Basics of a Multiplayer Game Server : • Basics of a Multiplayer Game Server | Crea...
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Twitter: @BradstonDev / bradstondev
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Timestamps
00:00 Intro
01:40 Unity Multiplayer Networking API Overview
03:10 Importing our Starter Code
05:05 Adding Network Manager
06:00 Setting up our Player Prefab with NetworkObject Component
08:30 Adding Player Prefab to NetworkManager
09:20 Testing our Player Prefab in Game
10:15 Adding Our Start Game GUI
12:20 Creating Build to Test Networking
14:45 Fixing Networked Player Movement with NetworkBehaviour
18:50 Using IsLocalPlayer to Fix Issue
22:00 A New Problem Arises
23:00 Wrap-up
23:35 What’s Next
#mlapi #unity #networking
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