Basic Character Worlflow - Part 2 - Preparation of the Model for Substance Painter
Автор: Hossein Najafi
Загружено: 2023-10-11
Просмотров: 52
This is a basic character workflow from modelling in Nomad, to UV mapping in Maya, texture painting in Substance Painter, rigging and animating in Maya mGear and finally rendering using Arnold.
Hope this could be useful for artists out there.
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