GCAP 2017: Idle By Design: UI/UX for Incremental Games
Автор: GCAP
Загружено: 2017-11-08
Просмотров: 6944
Using PikPok's recent hit title Dungeon, Inc. as a case study, Lucy Morris discusses best practices and challenges in designing interfaces and user experiences for incremental games.
As 'idle games' grow in popularity on the mobile store, crafting a satisfying UI/UX is key to setting your game apart. Incremental games lean heavily on UI to convey the vast majority of their gameplay, which is often complex and number-heavy. Learn just how a good UI/UX can facilitate an enjoyable incremental game experience, drawing from a post-mortem of Dungeon, Inc.'s UI design and other idle game examples.
Game Connect Asia Pacific 2017: The Ripple Effect
Game Connect Asia Pacific is Australia's premiere game development conference, a part of Melbourne International Games Week. Situated in Melbourne, Australia in the October-November period, GCAP is world-renowned for its talks, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.
www.gcap.com.au
www.gdaa.com.au
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