Reverse engineering Lego Racers AI Data
Автор: irulez22
Загружено: 2023-07-16
Просмотров: 1807
Part 4, in this episode we decompile the Lego Racer track editor, learn how Lego Racers AI works and rip the data to use in our own Unity project
Tools used in this episode:-
LR1 Binary Editor https://rockraidersunited.com/topic/4...
Track Editor https://rockraidersunited.com/topic/6...
RobExplorien's fantastic rundown on how RRB files are structured https://rockraidersunited.com/topic/4...
#lego #legoracers #gamedev #unity #unity3d
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