Cityscape Set Design, Volume 2: Texturing, Lighting & Rendering with Tony Ianiro
Автор: The Gnomon Workshop
Загружено: 2025-07-16
Просмотров: 597
Continuing from Cityscape Set Design, Vol. 1: Modeling by Vis Dev Artist Tony Ianiro, this second volume focuses on texturing, lighting, and rendering: https://www.thegnomonworkshop.com/tut...
PHOTOSHOP, MAYA, MATERIALIZE & ARNOLD WORKFLOW
Continuing on from Cityscape Set Design, Volume 1: Modeling (https://thegnomonworkshop.com/tutoria...) by Visual Development Artist Tony Ianiro, this second volume focuses on texturing, lighting, and rendering, resulting in a professional-quality Photoshop composite using your rendered outputs. This workshop draws on over twenty years of Tony’s experience and bridges traditional 2D illustration techniques with modern 3D workflows.
This comprehensive workshop begins with the transition from a grayscale 3D model to full color. Tony explores the distinctions between painting and texturing the model and educates on how to create a fully textured scene. He also instructs how to create a custom skybox using Photoshop and Materialize. From there, the tutorial moves into Maya, where Tony walks through shader creation and scene preparation for texturing.
Following a structured approach, Tony’s workshop ensures scenes are optimized for high-resolution rendering with full color, lighting, and textures using Arnold. The workshop covers complete scene texturing, lighting setup, fog integration, and camera placement within Maya. Artists will also learn how to clean and package 3D files, as well as how to render essential passes in Arnold.
To conclude the workshop, Tony demonstrates how to composite a professional Photoshop illustration. The goal with this workshop is to provide a vital resource for artists seeking to transition into 2D/3D Visual Development roles within the video game and animation industries.
Subscribers will receive exclusive access to downloadable project files, including Tony's layered Photoshop documents, rendered outputs, texture maps, and visual references used throughout the workshop.
CHAPTERS:
— Moving into Color: Full Painting vs. Textures
— Setting up Textures for Maya
— Setting up Model for Texturing in Maya
— Creating Textures using Materialize
— Creating Shaders & Texturing in Maya
— Creating a Custom Skybox + Lighting & Environment Fog
— Basic Camera Setups & Bookmarking for Rendering
— Multi-Pass & Composite Rendering Preparation
— Maya File Cleanup & Finishing Touches in Photoshop
— Compositing, Painting & Photoshop Tips & Tricks
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.

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