The Gnomon Workshop
For the last 25 years, The Gnomon Workshop has been a trusted source for high-quality CG artist training. Since launching in 2000, our mission has always been simple: To make professional-level tutorials accessible to artists everywhere.
Today, with a library of over 300 workshops featuring over 200 artists, you can learn everything from Concept Art and Entertainment Design, to 3D Modeling, Texturing, Lighting, Rigging, Animation, Game Engines and Visual Effects. Our instructors are top industry professionals working at studios from around the world, where our workshops provide the opportunity to learn practical, real-world, production-proven techniques. Whether you're just getting started or sharpening your skills, we’re here to help.
Subscribe to stay updated on our latest releases, and visit thegnomonworkshop.com to browse the library and start learning at your own pace.

Рендеринг матовых поверхностей: Том 3 с Невиллом Пейджем

Rendering Matte Surfaces: Volume 2 with Neville Page

Rendering Matte Surfaces: Volume 1 with Neville Page

Creating Sci-Fi Electrical FX in Houdini with Maria Barbadillo

Procedural Workflows for Games using Houdini with Giovani Magana

Fantasy Creature Texturing & Look Dev with Sohrab Esfehani

Digital Painting in Photoshop with Dave Neale

Animating Stylized Attacks in Maya with Brad Faucheux

Cityscape Set Design, Volume 2: Texturing, Lighting & Rendering with Tony Ianiro

Cityscape Set Design, Volume 1: Modeling with Tony Ianiro

Introduction to Houdini: Grains with David Silberbauer

Creating a Sci-Fi Sequence using Houdini Solaris with Andreas Kjær-Jensen

Practical Lighting for Production with Graham Cunningham

Architectural Design for Games using Blender & UE5 with Joshua Haun

Lightning & Electricity Effects with Josh Harrison

Character Creation for Production with Antonio Mossucca

Hard-Surface 3D/VR Mech Design with Corey Gooch

FACS Rigging for Facial Motion Capture with Madhav Shyam

Creature Animation for Games with Christian Brierley

Creating Photorealistic 3D Environments with Koke Nunez

Virtual Makeup Design: Volume 2 with Neville Page

Virtual Makeup Design: Volume 1 with Neville Page

Creature Combat Animation in Maya with Stephen Cunnane

Creating Production-Ready Hero Assets using Mari with Michal Zsigmund

Dynamic Cloth Simulation for Production with Salah Hussein

Introduction to Lighting & Compositing for Cinematics with Jon Perez

Creating a Character for Games: Vol. 2 with Omid Moradi

Creating a Character for Games: Vol. 1 with Omid Moradi

Creating Runtime Cinematics in Unreal Engine 5 with Bill Buckley

Cinematic Sand & Dust Simulations using Houdini with Alvaro J. Segura