Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
dTub
Скачать

Procedural Workflows for Games using Houdini with Giovani Magana

Автор: The Gnomon Workshop

Загружено: 2025-08-21

Просмотров: 2284

Описание:

This new Houdini workshop from Giovani Magana focuses on using Houdini to develop procedural workflows to create high-quality assets: https://www.thegnomonworkshop.com/tut...

HOUDINI, ZBRUSH & UNREAL ENGINE WORKFLOW

Continuing on from Giovani Magana’s introductory workshop, where he covers the core fundamentals of building game-ready environments, this new workshop focuses on using Houdini to develop procedural workflows to create high-quality assets.

The goal of this 4-hour workshop is to walk artists through the entire environment creation process, using artist-friendly workflows in Houdini. Giovani guides mid-level artists who already have some basic experience with Houdini in getting started with using the software as part of a creative pipeline. He walks through building a stylized fantasy environment to showcase the tools and techniques involved.

The workshop begins in Houdini, where Giovani begins building key architectural elements, including walls, floors, and pillars, and setting up a clean, modular blockout. From there, he moves into detailing the set pieces. He discusses how to build out your own Digital Asset Library for faster iteration and walks artists through how he creates his own rock formations – with very little sculpting – while still retaining control and shape variation.

Giovani covers how to blend assets naturally into your environment, and how to create your own complex master material, giving you the power to blend multiple materials, add realism, and introduce variation to your models. Artists will learn how to generate complex crystal formations procedurally and how to prepare them for texturing and shading, setting the stage for a stylized fantasy vibe.

To conclude the workshop, Giovani takes a quick look at some of his favorite Unreal Engine features, including PCG and Fracture.

CHAPTERS:
— Gathering References
— Architectural Pillar Blockout Using SOPs
— Architectural Wall Blockout Using SOPs
— Detail Pass & Procedural Texture Generation
— Houdini Digital Assets
— Procedural Rock Generation
— Asset Kit Preparation
— Unreal Engine Master Material: Part 1
— Unreal Engine Master Material: Part 2
— Crystal Formation Asset Generation
— RBD Rigid-Body Simulation
— Unreal Engine Features PCG & Fracture
— Level Assembly & Final Presentation

For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.

Procedural Workflows for Games using Houdini with Giovani Magana

Поделиться в:

Доступные форматы для скачивания:

Скачать видео mp4

  • Информация по загрузке:

Скачать аудио mp3

Похожие видео

array(0) { }

© 2025 dtub. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]