01- Planning a Trim Texture Explained
Автор: claudius dsouza
Загружено: 2019-06-02
Просмотров: 14592
Hey guys my name is Claudius Dsouza and I'm here to share my knowledge about trims with you guys.
This video will go through the concept-planning phase and explain how I plan my trims based on concept art/3d art and what are the things I keep in mind before I begin the next phase.
If you like these videos please help me share it with the art community and like and subscribe for more :)
Credits:
The design of the environment is made by Dave Hansan which was used in the game 'God of War'(2018) in the Elevator Scene
The concept art was used from Dave Hansan's 3d work(link below)
https://www.artstation.com/artwork/GBYJ3
Dave Hansan Work: https://www.artstation.com/davehansan
God Of War 2018: https://godofwar.playstation.com/
Audio: Long Live Death by Audionautix
Contact me via:
Artstation: https://www.artstation.com/claudiusd
Facebook: / claudiusd
Instagram: / claudiusdsouza
LinkedIn: / claudiusdsouza
Feel free to comment and ask questions if any!
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