What's New in Minecraft 1.10?
Автор: slicedlime
Загружено: 2016-06-08
Просмотров: 126699
Here's Minecraft 1.10 - the Frostburn update - aka Fire and Ice. This video is a comprehensive look at the things introduced and changed since Minecraft 1.9.4.
Blocks
Bone Blocks - Crafted from 9 bonemeal
Magma Blocks - Crafted from 4 magma cream
Light level copied from nearby light source
Damage: 1 damage per second for mobs and players
Sneaking, Frost Walker and Fire Resistance avoids damage
Unique Death Messages
Removes water & smolders when rained on
Nether wart block - Crafted from 9 nether wart
Red nether bricks - Crafted from 2 nether wart & 2 nether bricks
Mobs
Polar bears
Spawn in Ice Plains, Ice Mountains and Ice Spikes biomes
Have Cubs
Aggressive/Neutral depending on whether they have cubs
Drops fish / salmon
Strays
Spawn in Ice Plains, Ice Mountains and Ice Spikes biomes
80% of Skeletons under the sky.
Can be spider jockeys
Shoots slowness arrows
Can drop at most 1 slowness arrows
Husks
80% of Zombies under the sky.
Spawns in Desert and its variations.
Does not burn in sunlight
Can be baby or chicken jockeys
Applies Hunger on hit, but only when not holding an item
2 pixels taller than a zombie visually but same hitbox
Endermen now spawn in the Nether, just as rare as in overworld.
Magma cubes spawn rate 2 times as common
Skeletons will now fire the arrow type held in off hand
Witches will now drink fire resistance potions when taking fire damage
Wolves no longer despawn
World Generation
Mesa biomes now have surface level mineshafts
Dark oak wood
Roughly at sea level
Mesas generate gold ore between y=32 and 79
Fossils
Desert, Swampland (and variations)
1/64 chance per chunk
Bone/coal ore
Villages
no longer restricted by biome borders
Generate in Taigas (but not the variations)
Savanna villages now have acacia wood
Blacksmiths in all kinds of villages now have cobble around the lava pit
Paths now use grass path blocks instead of grass and wood planks over water or lava, except in desert villages where smooth sandstone is used instead
2% chance of being a zombie village instead of a regular village, has no torches or doors
Huge mushrooms - 1/12 chance twice as high
Trees in plains, around 5% of chunks.
Caves can now have sand ceilings, falling dust particles underneath
Magma blocks in nether
Gameplay
Auto-jump, defaults to on, settings in Controls menu
Shields can now be shift-clicked into the off-hand slot
Dispensers can now equip shields
Fishing rods can now be used to pull items to player
Ender pearls and chorus fruits can now teleport a rider away from their mount
Firework rocket recipies now yield 3 instead of 1.
End portals now delete solid blocks when activated
Falling after relog while gliding
Debug Screen F3+G for chunk borders
Sounds
Polar Bear Sounds
Stray Sounds
Husk Sounds
Ender Chest sound
Enchanting sound
Commands & Map Making
Structure blocks
Structure void
A new fallingdust particle has been added.
/teleport command
/tp now has range -4096 to 4096
FallFlying NBT
ZombieType NBT
SkeletonType 2 for Strays
AreaEffectCloud now has ParticleParam1 & ParticleParam2
A new tag limit for the looting_enchant function.
Minecraft news playlist: • What's New in Minecraft Snapshot 15w31c?
What's New in Minecraft 1.9? • What's New in Minecraft 1.9?
Music by Approaching Nirvana ( / approachingnirvana):
Ilu Village
Just A Dream
Breakfast At Cheetahs
Ember
Buy the album Cinematic Soundscapes Volume 2: https://itunes.apple.com/us/album/cin...
Outro music "The Fire" by Amarante (http://amarante.bandcamp.com) licensed under Creative Commons: By Attribution 3.0 (http://creativecommons.org/licenses/b...)
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