Part 7: Grass Shading Scattering - Maya Arnold Cinematic Forest Environment Tutorial
Автор: 3D Models World
Загружено: 2020-04-26
Просмотров: 1613
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In this video we will be working with the grass, we will start by importing the grass asset inside our scene and then work on converting it to work with Arnold materials, once we are done, we will combine it and adjust the pivot point to be ready for scattering, in the last step we will scatter the grass to cover the whole terrain and adjust the scatter settings to get a natural looking result.
TIP: When applying a Random Node in MASH make sure to set the Position X, Y, Z to Zero. this way the objects will not fly off the ground specially if the Y was 1.
This tutorial is part of the Cinematic Forest Environments in Maya and Arnold Course, I will be releasing the full course in the coming few months so stay tuned and subscribe for more videos to come!
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