Carbon Group | Devlog #2: Multiplayer Network Replicated City Sample Destructive Vehicles in Lyra
Автор: Tango Alpha
Загружено: 2024-04-07
Просмотров: 954
🎥 Devlog: Multiplayer Network Replicated City Sample with Destructible Vehicles in Lyra
Welcome to our latest devlog video, where we dive into the exciting world of multiplayer network replication and destructive vehicles in Lyra! In this episode, we'll take you behind the scenes as we showcase our latest project: a multiplayer city sample featuring fully network replicated gameplay and dynamic destructible vehicles.
🔗 Timestamps:
0:00 - Demo/Introduction
0:47 - BP_Vehicle - The base class modifications
2:25 - BP_VehicleInteraction - Looking at the actor component
2:42 - GA_Possess - Checking out the gameplay ability to possess
2:59 - LyraCharacter.h - Changes in h and cpp files
4:00 - Door Collision - The capsule collision
6:47 - Issues with input forwarding
8:13 - SK_vehCar_Vehicle06 Skeleton - Adding sockets
8:30 - How to set location for sockets
11:30 - ABP_Mannequin_Base - Setting the driving animation
12:45 - Demo Listen Server
13:40 - Demo Listen Server with multiple clients
14:23 - Final Demo and Thoughts
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