Carbon Group: The City | Devlog #3: Integrating City Sample into Lyra in UE 5.5... Ok it is a How To
Автор: Tango Alpha
Загружено: 2025-04-18
Просмотров: 711
Welcome to Dev Log #3 for Carbon Group: The City! In this update, I walk through how I integrated the City Sample project into the Lyra Framework in Unreal Engine 5. This isn’t a step-by-step tutorial—because even I don't know how I did it, but if you're working on a UE5 project and want to bring in AAA-scale environments, there’s a lot you’ll be able to pick up here.
This video is part behind-the-scenes, part workflow breakdown, and 100% real dev work on my tactical shooter game, Carbon Group: The City. Hope it helps you with your own project—or inspires you to get building!
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🔗 Timestamps:
0:00 - Intro and demo of working sample
1:28 - Jumping into the file structure
2:30 - Merging the content folders
3:01 - Merging the plugins
4:58 - Turning the City Sample Project into a plugin
7:40 - Building the project files
8:06 - Starting the debug process - ini files
10:42 - uproject file
13:15 - Clean up #include files
13:53 - Cleaning up pointers
19:32 - Making corrections to the plugin .h and .cpp files
25:22 - Finally into the editor!
25:30 - Fixing the map
26:46 - Talking next steps and about optimization
29:10 - Demo and final thoughts
#UnrealEngine5 #LyraFramework #GameDev #devlog #CarbonGroupGame #citysample #thematrix
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