Blender Developers Live: Cycles-X - going BIG tile
Автор: Blender Developers
Загружено: 2021-08-23
Просмотров: 8234
Sergey will be working on tiled rendering support in Cycles X. The purpose of tile in this project is shifted from old-school work-balancing to memory saving for high-res rendering. This implies that the tile should be much larger that typical size in regular Cycles. Hence the name Big Tile!
Setup:
Operating system: Linux Debian testing/sid
Desktop environment: KDE
Hardware: Intel i9-11900k, Asus Maximus XIII, NVIDIA RTX 6000 & 5000
Keyboard: Cherry MX-Board 3.0 - Red switches
Editor: VS Code
VS Code Plugins: Git Lens, cpplint, and more but less interesting
Font: Classic Console
Links:
New Developer Intro - https://wiki.blender.org/wiki/Develop...
Building Blender - https://wiki.blender.org/wiki/Buildin...
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Support Blender development: https://fund.blender.org
Blender Experimental builds: https://builder.blender.org/download
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Follow Blender Development:
Blog: https://code.blender.org
Twitter: / blenderdev
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Twitter: / blender
Instagram: / blender.official
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Facebook: / yourown3dsoftware
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