Use Unreal Geometry for Realistic Sound FX!
Автор: Weaver Audio
Загружено: 2024-01-08
Просмотров: 1388
In this video, we'll go through the development of a system to play some procedural audio sweeteners like small wood creaks, beetles or other tiny additional details that can play on top of material components!
We'll scan the geometry around us, work out whether we're standing near a particularly detailed mesh that might be able to influence the world around us, and play some elements for it!
To set up footsteps, check out this video;
• Animation Tagging For Sound in Unreal Engine!
To pick up the script for study, check out my website:
www.weaveraudio.com
To learn more about the great Last of Us audio breakdown, check out this TWITTER post;
/ 1277361585527197696
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