LIM |Tutorial: Part 3| Fixing Head/Neck Follow Offsets in NLA when COMBINE Mix + Body actions.
Автор: LIM_OFFICIAL
Загружено: 2025-06-25
Просмотров: 30
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👉 Get the LIM Add-on (Animation Toolkit for Human Generator):
https://szokersonos.gumroad.com/l/lim...
Hi! In this tutorial, I’ll show you how to fix a common issue when combining full-body animations with Mix Animations (face, eyes, head/neck).
Even if the head looks straight in the Mix Animation, it can appear off or rotated because the upper NLA layer (like a crouch or walk action) overrides the head_follow and neck_follow values.
This video shows how to fix that offset, so the head and neck follow the torso exactly as they should, and your facial/eye animations stay aligned.
More tutorials, workarounds, and promo content below.
Promo VIDEO:
• Life in Motion: Animation Toolkit & Animat...
Tutorials:
*Basic Tutorial Part 1 - installation and how to use:
• LIM |Tutorial: Part 1| Getting Started – ...
*Tutorial 2: Extending existing walk cycle
• LIM |Tutorial: Part 2| How to Extend Exist...
*Tutorial 3: Fixing Head/Neck Follow Offsets in NLA when COMBINE Mix + Body actions
• LIM |Tutorial: Part 3| Fixing Head/Neck F...
Workarounds:
*Part1: Universal Fix for most case (bad translations)
• LIM | Workaround Part 1| Universal Fix fo...
*Part2: Fixing IK mechanism (bad translations)
• LIM | Workaround Part 2| Fixing IK Behavio...
*Part3: Fix for Push-ups motion, 2 ways to fix , rotations and translations.
• LIM | Workaround Part 3| Universal FIX , p...
*Part4: Fix for Crunches animation, same way another example.
• LIM | Workaround Part 4| Universal Fix bad...
*Part5: Fix FK rotations, mesh intesections thrugh the body
• LIM | Workaround Part 5| FIX for FK type, ...
All animations included in Anmation Pack:
*Mix Animations:
• LIM | Mix Animation Pack – 196 Facial, Eye...
*Armature Animations:
• LIM | Armature Animation Library – 166 Act...
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