NES Sprites, OAM, and the Battle for Priority - Behind the Code
Автор: Displaced Gamers
Загружено: 2023-07-07
Просмотров: 63342
Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.
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#NES #Programming #graphics
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