Sega MegaDriving with SGDK Again
Автор: Greg Gallardo
Загружено: 2026-01-13
Просмотров: 136
My track editor can now generate scrolling look-up-tables and a mini map with positions. Memory usage could use a lot of optimizing, but things look pretty reasonable so far. Networking is next. If I can get it to work with how the newer retro.link works I'll stop dilettanting and actually make this into a playable game. (The raycaster is definitely too slow for networking. I'll probably make something else out of it)
The sprites heavily borrow from the Game Gear Sonic game.
I've used #promotionng to create the sprites
#SGDK to write the code
#godot for the track editor.
The SGDK code can be found at https://github.com/radioation/MegaDri...
I plan to put the track editor in the repo eventually. It's pretty awful to use right now and the code is even worse. When it's cleaned up and more user-friendly I'll make it public.
#segagenesis
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