Turn a Real Human Into a Custom MetaHuman | Unreal Engine 5 + Blender
Автор: Basement Co.
Загружено: 2026-01-23
Просмотров: 19
In this tutorial, I walk through my process of creating a custom MetaHuman from a real human reference using Unreal Engine and Blender. The focus is on building accurate facial structure and translating real-world features into the MetaHuman system in a way that holds up for cinematic use. This is a practical, production-oriented walkthrough aimed at filmmakers and Unreal artists working with digital characters in narrative and virtual production workflows.
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