Generating Geometry with Conversions, Shortest Path, Resample – Getting Started with Houdini ep. 6
Автор: Arise.Works
Загружено: 2020-01-31
Просмотров: 6165
Check out the updated version of the whole workshop in this playlist: • Getting Started With Houdini
Optional assets, scenes, and project files: https://osong.gumroad.com/l/QTThb
Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? / oossoonngg
This one will be a bit more abstract, yet still very useful – procedural generations of new geometry, based on other geometry.
The free Mantra rendering workshop I mentioned: • Mantra Shading and Rendering Course
This time around we will not spend a whole lot of time creating geometry by hand, but actually letting Houdini doing the heavy lifting. We will create a setup that can grow geometry that will resemble something between cable network and alien veins. And since the setup will be mostly procedural, we will use it on two different inputs. And if you animate a couple of sliders, it can be a simple but great looking motion-graphics setups as well!
Don't forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
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Music
O. Song - Eonje (Spotify link: https://open.spotify.com/album/3DdyB4...)
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