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Metal Gear 2: Solid Snake (1990) w/ AI-enhanced Voice Acting & Art, Part 1 Infiltration Point

Автор: Sahelanthropus

Загружено: 2025-10-25

Просмотров: 3448

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This is an interpretation of the Zanzibar Land Disturbance of 1999 within the Metal Gear Solid canon. Human voice over was performed and AI was used to enhance the voices to sound more like particular characters. (Minor characters/voices are sometimes just AI). AI artwork was also utilized for this, although MANY details were (painstakingly) added by hand. AI is never used for scripting/writing purposes.

The year is 1999, and although the world has largely eradicated the threat of nuclear war, humanity must face another crisis: The planet's oil supply has been exhausted. During this time, Czech biologist Dr. Kio Marv developed a microbe that may hold the solution to the energy crisis. He is kidnapped by agents of a rogue nation, Zanzibar Land, before he is able to share his discovery. Zanzibar Land is a recently sovereign nation, birthed by force, and led by a military junta only known as Saladin. His plan is to control the world's energy supply and become the world's only nuclear superpower. Before things can spiral any further, FOXHOUND veteran Solid Snake is brought back to the field by his Commander-in-Chief, Colonel Roy Campbell. His mission is to infiltrate Zanzibar Land, rescue Dr. Marv and preserve the formula of OILIX. Master Miller, having roots in the anti-nuke campaign of the 1980's alongside Venom Snake and Revolver Ocelot, returns to action to fulfill an old promise.

This video attempts to include as many codec conversations as possible at the appropriate timing (or thereabouts). Therefore, this video will be "lore-heavy." Gameplay is from blind first run of the game with no prior experience, unless otherwise indicated. Difficulty is normal and ranking is consistently poor, so this is not meant to be a guide of any sort.

From Wikipedia: Metal Gear 2: Solid Snake is a 1990 action-adventure stealth game developed and published by Konami for the MSX2. It serves as a sequel to the MSX2 version of the original Metal Gear, written and designed by series' creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately produced sequel that was being developed at the time for the NES specifically for the North American and European markets. The MSX2 version of Solid Snake was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. This later led to Solid Snake being re-released alongside the original Metal Gear as additional content in the Subsistence version of Metal Gear Solid 3 for the PlayStation 2 in 2006 with a full English translation and other revisions. The game has since been re-released as additional content for the HD Edition re-release of Metal Gear Solid 3 for the PlayStation 3, Xbox 360 and PlayStation Vita, as well as part of the Master Collection edition of the original Metal Gear Solid for the PlayStation 4, PlayStation 5, Xbox Series X/S, Nintendo Switch and Windows (via Steam).

#metalgearsolid #hideokojima #solidsnake #metalgear #konami

Metal Gear 2: Solid Snake (1990) w/ AI-enhanced Voice Acting & Art, Part 1 Infiltration Point

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