PART 30: POP IV
Автор: Tejas·neo
Загружено: 2026-01-20
Просмотров: 5
In this video, I continue my Houdini POPs series and focus on creating particle velocity at the SOP level using Attribute VOPs.
In this part, I show how to:
Create custom velocity (v) using Attribute VOPs
Use vector math to control particle motion before entering the POP network
Understand how velocity is inherited automatically by particles inside the POP Solver
Use turbulence / noise to drive motion without adding forces in POPs
Control particle behavior without modifying the POP network
Learn the basics of velocity workflows from SOPs to POPs
This video focuses on building a strong foundation for understanding how velocity, attributes, and procedural motion work together in Houdini.
This is useful for anyone learning Houdini POPs, Attribute VOPs, vector math, or SOP-based particle control.
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#houdini #sidefxhoudini #houdinitutorial #houdiniparticles #pops
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