UE4 Graphics Profiling: All Categories Guide (Rendering Passes)
Автор: Tech Art Aid
Загружено: 2017-05-13
Просмотров: 51630
This guide discusses all categories in GPU Visualizer: HZB, PrePass, ShadowDepths, LightCompositionTasks_PreLighting etc. Learn about their role, quality settings and optimization.
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All parts playlist: • UE4 Graphics Profiling
Chapters:
00:00 Introduction
01:30 What's a pass?
04:00 Light Composition Tasks _PreLighting
06:05 Composition After Lighting
06:52 Compute Light Grid
07:55 Lights - NonShadowed Lights
12:40 Lights - Shadowed Lights
15:00 Filter Translucent Volume
16:49 Shadow Depths
19:03 Shadow Projection
19:42 PrePass DDM_*
21:15 HZB Setup Mips
22:50 Base Pass
28:30 Translucency
29:30 Particle Simulation, Particle Injection
30:26 Post Processing
32:00 Reflection Environment
33:37 Render Velocities
35:02 Screen-Space Reflections
36:54 http://www.kosmokleaner.de/ownsoft/UE...
37:40 https://docs.unrealengine.com/latest/...
38:01 http://www.adriancourreges.com/blog/2...
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