How to implement Greedy Meshing voxel simplification in Godot 4
Автор: Real Robots
Загружено: 2024-12-10
Просмотров: 3953
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In this video I take my horribly polygon inefficient voxel mesh and make it just as efficient as I can by implementing a Greedy Meshing algorithm to replace the thousands of little quads with bigger ones wherever possible.
00:00 Intro
02:55 Greedy Meshing Explained
04:57 Implementing in one direction
16:14 Drawing the new faces
20:44 Implementing the other 5 directions
33:02 IT WORKS!
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