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Ys Oath in Felghana Nightmare mode playthrough part 25 : The Dark Shrine

Автор: Huxley

Загружено: 2009-10-09

Просмотров: 2228

Описание:

Alright, the final dungeon. First, know that doing the whole area in one run like this really isn't particularly recommended. Enemies are really strong and leaving after getting the Lotus Hammer to power up your equipment is recommended and should help you out in not getting slaughtered.

The area itself is fairly straighforward. The only place where you can mess up, is when you jump down. As you can see, I went to get that Silver Bell, and then backtracked. In fact, if I went down the other way parallel to the path where the chest of the Bell was, I would've ended up at the top where I fell down in the first place. The Bell is necessary in killing the skeleton enemies. If you just blaze through the area, it's not really useful, but you'll want it because the skeletons are your best source of experience, gold and raval, and you should need all of those before the final bosses. The only gimmick in this dungeon is the gian spiked things that blaze through certain areas. They don't hurt that much, not at all if you have upgraded equipment even, but they'll knock you back, which can be a very, very bad thing if you aren't clearing up the areas of enemies. The Lotus Hammer is used to create the ultimate shield, by the way. You need 1000 raval along with it to get it created. And then you have to pay even more raval to upgrade it.

And another note, I totally missed a chest near the end. I forgot it was there, but once you jump down that pit, you can't get back up except by starting back from the beginning. There's 720 raval in it, so you'll want to pick it up.

Alright, enemy rundown : First off, you meet with some annoying bat things. They're irritating in your first run through the dungeon, wind magic is your best bet to strike them from a short distance to avoid their charge attacks. The don'T hit hard, but they can be somewhat hard to avoid. If you got upgraded equipment, they'll deal little to no damage.

Second, we got those statue enemies. They'renot very hard, but they can take a lot of damage. If you stand really close to them, their beam won't actually hit you. Be careful, they'll occasionaly start moving around and shoot in a wide area in front of them. Dangerous.

After, you got some 4 legged jumping creature. They're probably the least threatening of all enemies in there. They'll drop fireballs when jumping... and that's it.

Next, you got those undead soldiers. They have only one attack, which consists of a small charge in front of them. It hits hard, but with a fairly short range. They'll also jump back a lot to dodge your attacks, so stunning them is the way to go. They're very numerous in the area, so take advantage of that.

After, we get those very annoying mage type enemies. They're surrounded by 4 flames that'll damage you if you come in contact with them, making fire magic the simplest way to take care of them carefully. They have two attack, one where they'll throw a bunch of flames in front of you, and the other one will throe a homing flying book after you. Neither are really hard to dodge, and they don't hit very hard either. They're still very annoying.

After that, we have the giant flower monster. This one is annoying. It takes a lot of hits to bring down, and it make fire rain on the field. The fireballs will come down on you from VERY far, never underestimate the range or you'll take it up the ass. It also hits very hard. The best way to deal damage to them is direct hit from a charged earth magic. Also, don't jump over them when they fire, it hurts.

Finally, we have those big demon things. Well, they are actually quite frail and they tend to die fairly fast. But they hit extremely hard, their attacks are just brutal. Basically they have 3 moves, one of them is a combo attack that they'll use after charging at you, they'll sometime use their second move right after, which consists of a dive attack that creates a nasty shockwave. The last one is those energy balls they can fire, generally 2 or 3. They hit really hard, and they really aren't worth killing, especially since there's no real safe way of doing it. Avoid them and move forward.

And that's it! Next up, the final bosses, and this isn'T going to be easy at all.

Ys Oath in Felghana Nightmare mode playthrough part 25 : The Dark Shrine

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