StarCraft II Design - Tankivac, Gimmicks, Team Games, and Regions
Автор: brownbear
Загружено: 2017-06-17
Просмотров: 4071
Hey folks,
Welcome back to brownbear's Summer of StarCraft! Today's episode two - tankivac, gimmicks, team games, and regionalization.
Apologies for a shorter video this week. I realized thirty minute videos maybe tough to watch for some folks, so I'm going to try weekly fifteen minute videos instead.
If you enjoyed this video, I'd love it if you followed me here and on Twitter and Facebook to receive regular content updates. The relevant links are below. Thank you and see you next time!
Thanks,
brownbear
Facebook: / brownbeargaming
Twitter: / brownbear_47
YouTube: / brownbeargaming
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Timestamps:
-- Team Games (0:30)
-- Regionalization (2:40)
-- Gimmicks (4:31)
-- Mine Drop Deep Dive (5:55)
-- Gimmick Example (8:56)
-- Mechanics That Become More Gimmicky (10:35)
-- Tankivac (11:02)
-- Unintended Design in Brood War (13:36)
-- Mechanics That Become Less Gimmicky (14:05)
Recommended Readings (by others):
-- http://www.teamliquid.net/forum/starc... (Legacy’s impact on early game aggression)
Recommend Readings (by me):
-- https://illiteracyhasdownsides.com/20... (mechanics critical to strategic diversity in competitive rts)
-- https://illiteracyhasdownsides.com/20... (racial balance in competitive rts)
-- https://illiteracyhasdownsides.com/20... (protoss design)
-- https://illiteracyhasdownsides.com/20... (StarCraft II and Brood War belong to different genres)
-- https://illiteracyhasdownsides.com/20... (map design)
-- https://illiteracyhasdownsides.com/20... (matchmaking)
-- https://illiteracyhasdownsides.com/20... (starcraft broadcasting and the excellence of nation wars)
References: The list of references is too lengthy for YouTube. As a result, I hosted it on my website: http://illiteracyhasdownsides.com/201...
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