Unreal Engine 5 Decal Optimization: Efficient Bullet Holes with Sprite Sheets (Texture Atlas)
Автор: Tank Control Games
Загружено: 2026-01-23
Просмотров: 140
In this Unreal Engine 5 tutorial, you’ll learn how to create efficient bullet hole decals using sprite sheets (texture atlases) instead of individual decal textures.
This approach uses one master decal material with randomized atlas selection, making it more memory-efficient and scalable for high fire-rate weapons and AI combat.
Built in Unreal Engine 5.7 using the Shooter Arena template.
📥 Free Bullet Hole Sprite Sheets:
https://realtimevfx.com/t/share-bulle...
Chapters:
00:00 – Intro
00:21 – Project & Template Setup
01:23 – Switching from Projectiles to Hitscan
03:28 – Gathering Hit Data & Direction
04:13 – When to Spawn a Decal
05:00 – Placing & Aligning Bullet Hole Decals
06:23 – Using Texture Atlases for Decal Variation
07:00 – Building a Master Bullet Decal Material
10:45 – Driving Atlas Selection from Blueprint
12:18 – Randomization Without Repeats
13:44 – Testing the System In-Game
15:02 – Testing other Atlas tile size
16:10 – Wrap-Up, Performance Tips & Next Steps
#unrealengine #gamedevelopment #vfx
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