Project Saki – Devlog #1: Moving from Unity to Godot
Автор: LinkForge Studios
Загружено: 2025-11-28
Просмотров: 74
Join us for our very first devlog as we begin rebuilding our indie game Project Saki inside Godot!
We recently made the decision to switch from Unity to Godot, and in this episode we break down why we made the change, what the porting process has been like, and the challenges we faced while getting movement, animation, and tilemaps working again.
In this video, you’ll see:
Early issues moving from Unity to Godot
Fixing animation problems in AnimationTree & BlendSpace2D
Rebuilding Saki’s idle and walking animations
Setting the correct animation speed in Godot
Recreating the Dojo environment with TileMaps and TileSets
This is the start of a brand-new journey for LinkForge Studios, and we’re excited to bring you along as we rebuild Saki from the ground up.
Next episode:
Diagonal movement, environment details, and collision updates!
If you enjoy the devlog, make sure to LIKE 👍, SUBSCRIBE 🔔, and follow us as we continue developing our game.
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🌐 Website: https://www.linkforgestudios.com/
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🐦 X (Twitter): https://x.com/linkforge
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