part 19 different option and added timeline animation jewel which takes or gives health poin
Автор: Samo Jerovsek
Загружено: 2025-11-15
Просмотров: 6
part 19 different option and added timeline animation jewel which takes or gives health points, got to be set better but for roughly it is ok. Scene here without nuke blueprint, which I made few days ago, some hacker stole it from my project, probably when I was on WI Fi in public library, and that was the fact.
Now with PowerShot rifle and more, played a lot, to test it too, generaly on weak and on strong damage shot...with added explosion on hit.
going little further with project and scene.
Nuke explodes on timer ...as I say not here.
Plus is on difrent fps template, this from Epic UNreal engine itself basic shooter with enemies. But I change it, and as usually make the scene with my blocks, and added foliage from unreal fab marketplace, which I got for free already before, not now.
My new Destruction challenge scene in UE5, based on 1st person shooter template from UE marketplace, but as usually I fill up the scene with my prepared models=houses and my tall sci Fi objects, plus I used some plants foliage object from UE now fab market packages, to also fill the ground around the scene, changing customizing adding material shaders, made new my additional objects with ue5 chaos destruction system, and record some video clips on this scene.
I will make probably game but with additional functionalities, I will import my other projects scenes I was doing plus make connected system for points, level conditions, and join enemies system and such plus more effects, and designed on scene.
That is generaly the plan now got near future.
made little further now
added my new additional blocks around, like array of them on freeform curve guide, I made it in Blenders 3d and imported here.
Plus I was more exercising and experimenting with my on new made blueprints on the scene, to little challenge myself, how would I do it, without referenceand some tasks, I found not exactly what ti use, and to think about it...But there was a lot mistakes on scene too to correct and find.
Plus on distructive objects I put some box collision in high to try to catch end of overlapping, Wich it didn't go as I intended, cos it is than happening for every peace it falls out...
But I will try other thing next time, maybe to put is true node before overlapping, and change to custom collision, type ..
Or better on hit component, and then is it true, to have it that is not there anymore, but with zona to get that in upper area...yes I think, this will be good solution, for that what I intended.
Here I for addition tried some blueprints I made for point lights to toggle them and to change intensity of lights on overlap event, even when shooting, all dynamics collision. That was exercise and I got instructions for that to learn start of this, just to make this from blueprint and to use toggle function, from book, but then continued with added option cos I am not such a begginer to not develop more from this start.
But to tell I have other private exercises and plans cos is only way to fast to learn and exercise form instructions from pros.. And I had studied from U demy and some books and Unreal engine We pic official website tutorials and documentation a lot this year and last half of December last year, otherwise years ago and through years, this year a lot blueprint learning which I didn't so much exercised then, but to tell I had taken in, and I will need for programing to have some more exercises, also challenging creative sometimes, it is useful.
All in all I am not planning to search for a job to be full time programer in some near future, I got enough wide space with 3d artistry design and 3d, plus music production and sound engeeniring, and composing..
More additions in my added blueprints: spaceship explode on timer or on shoot from gun, and nuclear bomb explode and is game quit. And more...
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