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Super Mario World: Super Mario Advance 2 (GBA) - #2 Morton's Castle (Gameplay/Walkthrough)

Автор: Dangerous Boy

Загружено: 2019-01-15

Просмотров: 1817

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Super Mario World: Super Mario Advance 2 (GBA) - #2 Morton's Castle (Gameplay/Walkthrough)

Donut Plains is the second world, and the first real challenge that awaits adventurers through Dinosaur Land. Whereas Yoshi's Island served as an introduction on how the game works, Donut Plains tests your skills in this game and gives you a glimpse on future foes and enemies you may encounter as you continue through the game.

Donut Plains contains levels that have secret exits, allowing you to take alternate paths through this world. It also contains a well-hidden uplink to Star World, a world that links various areas of Dinosaur Land together. The castle is inhabited by Morton Koopa, and beating him will grant you access to Vanilla Dome.

Morton's Castle is the second castle you'll encounter on your travels through Dinosaur Land. You won't be able to take Yoshi inside and will have to go through the castle on your own. At the end, you'll have to endure a boss fight to beat this level and be able to continue onward.

Boss Fight Information:

Morton's strategy is to climb to the ceiling and jump on you from above. To defeat him, you must stomp him three times while he is on the ground.

The easiest way to do this is to simply jump on him as soon as the fight starts. If you're good, he won't even make it to the ceiling by the time you've defeated him.

Cape Mario gets an extra bonus here, as he can simply soar and wait until Morton's invulnerability time has expired, and then immediately land on his head again.
After Morton is history, Mario destroys his castle in a cutscene. Your next destination is Vanilla Dome.

Information about the game:

Super Mario Advance 2: Super Mario World is a remake of Super Mario World for the Game Boy Advance. The game centers around Mario, with the help of Yoshi, rescuing Princess Peach from Bowser on Dinosaur Island.

The gameplay and plot are the same as in the original version of Super Mario World for the Super Nintendo Entertainment System. Players take control of either Mario or Luigi, adventuring through Dinosaur Land to foil the evil King Bowser and his Koopalings, who have kidnapped Princess Peach and imprisoned seven of the native Yoshis in eggs. Players navigate through the game's worlds via an overworld map featuring paths connecting to action panels, Fortresses, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the NES Mario titles, like running, jumping, swimming, dodging, and defeating enemies; and those new to the original Super Mario World, like the Spin Jump.

The same power-ups from the original release are retained, including the basic power-ups of the Super Mushroom, Fire Flower, and Starman; and the Cape Feather, introduced in the original game. The Super Mushroom increases Mario or Luigi's size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is Yoshi, the Mario brothers' sidekick and riding mount from the original Super Mario World, who is able to eat most enemies and gain special abilities from holding colored Koopa shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in Star World and fed them enough enemies to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.

Outside of the main mode of play, players may also play a remake of the Mario Bros. game, included in all other games in the Super Mario Advance series, which supports anywhere from one to four players.

Super Mario World: Super Mario Advance 2 (GBA) - #2 Morton's Castle (Gameplay/Walkthrough)

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