Shmup Visual Design, Colour Theory and Bullet Visibility
Автор: JALECO ARCADE
Загружено: 2021-05-19
Просмотров: 5057
A rant about visual design in shmups/STGs and how it can effect difficulty, how bullet hell games necessitated visual design changes, and the brilliance of CAVE's ESPgaluda.
Un video sobre el diseño visual en shmups/STG y cómo puede afectar la dificultad, cómo los juegos bullet hell requirieron cambios de diseño visual y finaliza con una mirada a ESPgaluda de CAVE.
How to Shmup Masterclass: Where to Look and Why by The Electric Underground • How To Shmup Masterclass: WHERE TO LOOK an...
ESPgaluda footage taken from Jaimers' 53.5 million run • Espgaluda - ALL Clear 53.5 Million I can't capture ESPgaluda footage as I haven't found an upscaler that allows me to capture PS2 footage without ruining the aspect ratio. And I think expert play better proves my point. :)
How cool is criticising video game visual design while using MS Paint-tier overlays and thumbnails?
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