28. The Main And Pause Menus | AEC Interactive
Автор: AEC Interactive
Загружено: 2025-12-08
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AEC Interactive – Architectural Experience Template (UE5 Blueprint)
A complete Blueprint-based template for creating interactive architectural walkthroughs in Unreal Engine 5. Built for architects, ArchViz artists, and studios who need a production-ready system without writing code.
Get it now 👉 https://www.vrdivisionacademy.com/aeci
Documentation 👉 https://vrdivision.short.gy/AECI_Docs
Download Demo 👉 https://vrdivision.short.gy/AECIntera...
This template provides a full interaction framework: navigation, POIs, material and furniture configurators, lighting control, view modes, mini-maps, section clipping, screenshots, and more. All systems are modular, scalable, and fully customizable.
Technical Overview (Features, Advantages, & Benefits)
First-Person, Third-Person, Drone Mode and Top-Down View
Switch between immersive eye-level exploration, character-based viewing, and free-flight inspection.
Cinematic Mode (Sequencer Integration)
Ideal for presentations, overviews, and prebuilt cinematic sequences.
Material Customization System
Swap materials via data tables and Blueprint logic.
Furniture Customization System
Replace meshes and materials dynamically through a dynamic UI-driven panel.
Time-of-Day & Sun Position Control
Real-time adjustment of directional light and skylight for accurate lighting studies.
Points of Interest (POI) System
Create interactable markers that teleport the player, highlight rooms, or display details. Includes category-based filtering.
Teleportation System
Define and manage teleport targets for floors, rooms, or exterior areas.
Advanced Mini-Maps (Multi Building, Multi Floor)
Automatically switch floor plan textures based on player height. Includes compass integration.
Section Clipping System for POI System
Adjustable clipping plane for visualizing interior layouts or technical views.
Screenshot System
Capture high-resolution screenshots from any active camera.
Modular Gallery System
Display images or renders inside the experience using a full-screen gallery.
Lighting View Modes (Blueprint-controlled)
Toggle between Lit and Detailed Lighting for visualization and presentation.
Features Summary
100% Blueprint, no C++ required
Completely modular (add/remove systems per project)
Data-driven configuration using Data Tables
UI built with UMG (fully customizable)
Designed for large-scale architectural scenes
Clean folder structure and commented Blueprints
Comes with documentation + tutorial videos
Supported Engine Versions
Unreal Engine 5.4+
Intended Use Cases
Real-time architectural walkthroughs
Client presentations
Property development previews
Pre-construction sales demos
ArchViz studios
Student projects or portfolio pieces
Interactive exhibitions and kiosks
What’s Included
Full Unreal Engine project template
All Blueprint systems listed above
UI widgets and taskbar system
Example level demonstrating all features
Demo materials and placeholder furniture
Documentation videos
Support + updates
Start delivering experiences your clients will never forget!
#AEC #Interactive #UnrealEngine #RealEstate #Architecture #VRDivision #ArchViz #VirtualTour
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